Class NewInputSystemAdapter
- Namespace
- Goehler.OrbitalCam
- Assembly
- Goehler.OrbitalCam.Runtime.dll
Reads input through Unity's New Input System and feeds it to the camera. One component replaces the three legacy keyboard/mouse/touch adapters when running on the Input System Package. Bind actions through the assigned UnityEngine.InputSystem.InputActionAsset.
[AddComponentMenu("Goehler Studios/Orbital Cam/Input/New Input System")]
public class NewInputSystemAdapter : InputAdapter
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourNewInputSystemAdapter
- Inherited Members
Properties
EdgeScrollInput
Screen-edge scroll direction. X / Y in [-1, 1]. Zero when no edge is active.
public override Vector2 EdgeScrollInput { get; }
Property Value
- Vector2
MoveDelta
Pointer-drag move delta in world units, accumulated since the last Sample().
public override Vector3 MoveDelta { get; }
Property Value
- Vector3
MoveInput
Continuous move axis (e.g. WASD, left stick). X = strafe, Y = forward.
public override Vector2 MoveInput { get; }
Property Value
- Vector2
PointerPosition
Current pointer position in screen pixels. Only meaningful when PointerPositionAvailable is true.
public override Vector2 PointerPosition { get; }
Property Value
- Vector2
PointerPositionAvailable
True when PointerPosition is valid (pointer inside the game window, touch active, etc.).
public override bool PointerPositionAvailable { get; }
Property Value
RotateDelta
Pointer-drag rotate delta in degrees, accumulated since the last Sample(). X = rotate, Y = tilt.
public override Vector2 RotateDelta { get; }
Property Value
- Vector2
RotateInput
Continuous rotate-and-tilt axis (e.g. Q/E + F/C, right stick). X = rotate, Y = tilt.
public override Vector2 RotateInput { get; }
Property Value
- Vector2
RotateStepInput
Drain-on-read: returns the accumulated step delta in degrees since the last read and resets internal state to zero. X = rotate steps (positive left), Y = tilt steps (positive up).
public override Vector2 RotateStepInput { get; }
Property Value
- Vector2
ZoomDelta
Wheel or pinch zoom delta, accumulated since the last Sample().
public override float ZoomDelta { get; }
Property Value
ZoomInput
Continuous zoom axis.
public override float ZoomInput { get; }
Property Value
Methods
Sample()
Called once per frame by the camera before any axis getter is read. Pull from the device source here and cache results for the getters.
public override void Sample()